Leah McCallum

Tuesday, 22 September 2015

Chris Voglr's story Structure

Volger has been bother critised and acclaimed for this theory. Some believe that Campbell's 'Heros Journey' is better, other people have praised him for clarifying the theory. He adapted the 'Hero's Journey' structure, into the following theory

Act 1- sets scene and hero is established.

1) Ordinary world
It begins in the everyday world, while the hero goes around taking part in everyday activities. This helps us associate with the hero, as he is just an ordinary human.

2) Call to Adventure
A dilemma is presented which the hero feels they have to resolve. This could be a private decetive is given a difficult case. The challenge is set.

3) Refusal of the Call
The Hero rethinks the task, may even refuse the task, or have second thoughts. The problem appears too difficult. This would be an everyday persons response and therefore we can further associate with the Hero.

4)Meeting the Mentor
A mentor is introduced, who will teach the Hero the skills they need to complete the task. An example of a mentor could be Gandalf.

5) Crossing the Threshold
The Hero is ready to take on the task and crosses the threshold.

Act 2 - Where the main action takes place.

6) Tests, Allies, Enemies
The hero is confronted with a difficult series of challenges. This highlights and develops the hero. Since we are now bonded with the Hero, we feel a sense of pleasure as the Hero completes the challenges.

7) Approaching the Inmost Cave
The final destination lays ahead and the Hero has to prepare for the final task. This is where they Hero must figure it out alone and only deep courage will help them. This part shows the Hero as still hero as they will react how we do. Also this helps build tension.

8) The Crisis/ Supreme Ordeal
The hero must face their fears, typically by battling the villain. The audience feels scared for the Hero.

9) Seizing the Reward
After defeating the enemy, the Hero becomes a new person, where their fears are no longer. The inner reward is personal growth, however they may also receive a physical reward such as a treasure.

Act 3
10) The Road back
The new Hero sets off to home again. There is not need for anymore adventure as everything had been achieved that the Hero set out to achieve. This is the opposite of crossing the threshold, where they now anticipate rest and acclaim.

11) The Climax/Resurrection
After being lulled into a false sense of security, there is one final challenge for the hero. Perhaps the villain was not completely vanquished. The hero has to be purified according to ancient stories.

12) Return with the Elixir
The Hero finally makes it home and receives their final reward. All tensions are final resolved .


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